Book Reviews
Review: “WWW: Wake” by Robert J. Saywer
Good science fiction speculates on things that are theoretically possible given some of the conditions and advances of our current level of technology. In many cases, the advances may be years or decades away from becoming reality, but in the case of Robert J. Sawyer’s new novel, “WWW: Wake,” part of his speculated future has become a reality far too quickly.
Review: “The Awakened Mage” by Karen Miller
Okay, okay, so Asher really is the Innocent Mage. No devastating, unexpected twists, despite the possibility. But just because Asher is the mage of prophecy, the Olken who can wield his own magic as well as Doranen magic, does not mean he has to like it. And it does not mean that he has to answer the call that prophecy has made.
Review: “The Book of Daniel” by Lynn Terelle
Imagine an entire world populated only by men. The oldest have only recollections of their wives and mothers. The youngest have never even seen a woman except in old movies and photographs. Who would hold all the cards in a world like this? The one who could bring the women back.
Review: “Feed” by Mira Grant
“Feed” is fascinating, compelling and while it runs for close to 600 pages, the novel never feels long or drawn out. Grant expertly sets up the world within the first 100 pages and then slowly begins to examine the implications of what we’ve learned about her universe over the rest of the novel.
Review: “Darth Bane: Path of Destruction: A Novel of the Old Republic”
I’m a sucker for Star Wars books. After reading Timothy Zahn’s Thrawn Trilogy (Heir to the Empire, Dark Force Rising, and The Last Command) captured the frenetic, everything-is-happening-at-the-same-time pacing of the original Star Wars trilogy and provided an engaging story to boot, I bought any post-Return of the Jedi book I could get my hands on.
Review: “The Battle for Azeroth: Adventure, Alliance and Addiction”
Touted as a book of “Insights into the World of Warcraft“, The Battle for Azeroth: Adventure, Alliance and Addiction is more of a class guide and compendium of essays about the different aspects of Blizzard Entertainment’s smash hit game. Players and non-playing family and friends will likely find something of interest in this book.
Review: “Whitechapel Gods” by S. M. Peters
Up until now, steampunk has been, for me, an aesthetic. It makes the great heroes of my childhood even cooler. And it makes for computers that are beyond sexy. Something in the synthesis of technology and analog mechanisms strikes just the right chord with me. It’s like the most elegant Rube Goldberg imaginable, with style. And yet, I had never read anything from the genre that inspires these creative works of fabrication fancy.
Until now.
Review: “Horns” by Joe Hill
“Horns” starts with two of the most ingenious opening paragraphs I’ve read in a long while about Ignatius Perrish waking up from having spent the night before doing horrible things and getting ready to do a lot more. Also, Ig (as he’s called) has a pair of horns growing out of his head.






